Struggle of Empires

Struggle of Empires

The turn results are in! Struggle of Empires brings back the thrill of play-by-email empire games: raise a tribe into an empire, plot with friends and rivals, send your orders, then tear open your realm's own newspaper to see what happened. Victory, revolt or invasion: it's all in the report.

Press kit · version 1.93.1

Fact sheet

DeveloperValier Games
PublisherValier Games
ReleaseSteam Early Access, Q1 2027
PriceTo be announced
PlatformsWindows (Steam); play in any web browser on a GM's server
Websitehttps://struggleofempires.com
Steamhttps://store.steampowered.com/app/5617700/Struggle_of_Empires/
Contact[email protected] · https://discord.struggleofempires.com
Download the press kit (all images, logos, fact sheet)Steam page

Trailer

Download the trailer (MP4) · Music: Drama in the World of Steampunk, stock media provided by DahakaYuriy / Pond5

Screenshots

Click for full size (1920×1080). Every image is a real capture of the game.

Logos

Struggle of Empires logoCrest

About the game

Remember waiting for the results?

You filled out your turn sheet, dropped it off at the game shop (or hit send), and then waited. Days of it. Wondering whether your grand plan would work, whether your ally would keep his word, whether the neighbours had spotted the army on their border. Then the results came, and you tore them open.

Struggle of Empires brings that feeling back. I built it because I missed it.

Every player writes their orders. Then the turn runs for everyone at once: harvests come in, plague creeps along the trade roads, envoys whisper, and armies collide. And then your realm's own newspaper lands, The Halfield Tribe Chronicle or The Fjalmark Provinces Register, with what you won, what you lost, and what everyone else has been up to.

You start with a handful of villages and a name. Where you end up is up to you.

Every great play-by-mail game had a Game Master: the hero who typed up the results at midnight. Here the game does the paperwork, so a GM is optional. But if you've always wanted to run your own game, now you can.

Struggle of Empires is in Early Access and updated often, every release with full notes. The core game is here and playable today; the rest of the Real World ages, new worlds and plenty of polish are on the way. Come and help shape it.

To my father-in-law, Cleve, who introduced me to the world of PBEMs and tactical war games!

When I first met Cleve, I had already asked my now-wife to marry me (we were only 16), and her mom and stepdad had approved. Soon after, I was meeting her dad, Cleve, for the first time. I was nervous, and my future mother-in-law told me not to worry about it: "He hates everyone, so don't let him get to you." Then, when we did meet, we began talking about games. I'm not sure how it started, but after that day we became best friends. Cleve introduced me to a small game shop where they ran a game called Struggle of the Nations. You got a turn packet from the shop, filled it out and turned it back in at the shop, eagerly awaiting the day you could go and pick up the results! Those were the times: the eager anticipation, the thrill of seeing your plans come to fruition, and the heartbreak of seeing revolts or, even worse, the invasion of your budding empire!

So this is what I'm trying to bring to you all: the forgotten thrill, the devastating defeats, the nostalgia of bygone days!

Cleve would have loved this game! We had years together playing various games of this nature, and tabletop games too, like World in Flames, Advanced Squad Leader, 1776 and numerous others. Sadly, Cleve passed from this world and embarked on his next big adventure.

Every day I miss him: my best friend, my compatriot in arms, and my nemesis in many, many games!

Thank you for taking the time to read this far. I truly hope you enjoy this throwback to a bygone era!